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Lim is a game about the violent experience of inhabiting a liminal social space. The player controls a small, multicolored square which moves through a narrow maze. The game attempts to promote a feeling of vulnerability and lack of safety in the player through nontraditional feedback such as jarring sounds when attacked and zooming in the camera when “blending in.” The portrayal of violence in games has been moving towards the “hyperrealistic” – however, this violence often fails to inspire any real feelings in players. With Lim I wanted to portray a kind of violence less obvious and familiar than that normally portrayed by games, and to place the player in the position of a person experiencing it without the usual defenses games offer (weapons of their own, agile movement, magical powers, etc.)

Created by Merritt Kopas.