Participation May Vary is an artgame in which the mismatch of material and immaterial labor, industrial and post-industrial production, work and game, self and commodity plays out on the factory floor of Wendy’s Brown Bag factory. Using the Kinect, participants play along with Wendy at work, but gamification contaminates the factory. Taylorism meets Mario when repetitive gaming maneuvers meld with the repetitive tasks of factory food production. Between working shifts as Wendy, players learn Tai Chi and advance toward Nirvana.
Game Design, Animation, Programming: Silvia Ruzanka.
3D modeling, Programming: Ben Chang.
The Voice of the Factory: Marianne M. Kim.
The Disorientals: Katherine Behar, Marianne M. Kim.